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Halo
Guide/characters
An FPS like Halo would be a tad boring without things to shoot. Here are
the characters of the game, both those you are allied with, and those you
are not, and some tactics to use against them.
| Captain Keyes | Marines | Cortana
|
| Grunts | Jackals | Elites
| Hunters |
-the
Pillar of Autumn and its Crew-
The Pillar of Autumn is a Halcyon-class warship that has seen decades of
service. An aging but sturdy vessel, and one of the smallest cruisers in
the human fleet, the military high command chose it specifically as an inconspicuous
launch pad for a covert offensive against the Covenant. Genetically-engineered
cyborg soldiers in state-of-the-art battle suits were supposed to board
a Covenant vessel and locate the Covenant home world. A surprise Covenant
attack on the human military base on the planet Reach annihilated all but
one of the SPARTAN-II soldiers. The remaining SPARTAN-II, known only by
his rank of Master Chief, was stored in a cryosleep chamber upon the Pillar
of Autumn shortly before the ship made a blind jump across the galaxy in
a desperate effort to lead the Covenant away from Earth. The Master Chief
is easily the best soldier aboard the Pillar of Autumn, but many of the
human military's finest also call the ship home.
-Captain Jacob Keyes
Armament: Needler
Armor: light
Twenty-six years into his military career, Captain Keyes commands respect
as a keen strategist and inspirational leader of his men. He became a minor
hero early in his career, when he led a small group of security troops against
a Covenant ambush of the colony ship Meriweather Lewis and held them off
long enough for the ship to escape. His many decorations and years of combat
experience against the Covenant made him a natural choice to command the
Pillar of Autumn and its secret cargo.
Notes: Captain Keyes is your friend. :) He is the leader of the Human resistance
on Halo, coordinating the various activities of the survivors from the Command
Shuttle. You have to rescue and protect him in T&R, where he is armed with,
of all things, a Needler, so try not to run in front of him when he decides
to start firing. Keep him alive as best you can - you and everyone else
on Halo depends on it.
-The Marines
Armament: Assault Rifles, Shotguns, Sniper Rifles, Needlers, Plasma Rifles,
Pistols, Frag Grenades
Armor: light-med
A rugged and diverse assortment of soldiers, the Marines on the Pillar of
Autumn are fighting a losing battle against the Covenant's superior weaponry
and numbers. Under the leadership of Captain Keyes they continue to wage
a furious struggle against the Covenant, even as their numbers dwindle.
They're the best of the best - but they're only human.
Notes: Marines can be your friends. :) While generally armed with ARs, our
dear friend Sarge likes to tool up with Sniper Rifles. In more desperate
situations, the Marines will arm themselves with whatever they find, namely
Plasma Rifles (Halo, T&R for instance). While generally well-behaved, they
can get in the way in battle, and tend to do stupid things such as charging
Wraiths with ARs, chucking grenades at the Elite you're meleeing, etc. Other
than that, they can be quite helpful, especially when they climb onto your
vehicles to provide support (Sarge and Plasma Rifle-armed Marines make for
excellent fun). Then again, there is a flipside - Marines gunning in Warthogs
will always fire at a target once they spot it - even if it means shooting
through an allied tank. And Marines armed with Needlers really suck. Oh
well, they're only human. :P
-Cortana
Cortana is the highly advanced AI at the heart of the Pillar of Autumn.
Her design allows her to be uploaded into an appropriately configured battle
suit for safekeeping. She is capable of hacking into alien computer systems,
and has used this skill to intercept Covenant communications during combat.
She interprets this data to provide her caretakers with directional waypoints
and the best available information about troop movement and strategy.
Notes: Well, Cortana is Cortana, not much to be said there. She is the envy
of other AIs, having no behavioral inhibitors. She gives you battlefield
advisory, and communicates with the other human survivors for you. She also
hacks into the Covenant Battlenet to provide information on enemy strategies.
Despite her overall usefulness, some of her motives seem a little questionable…
-Covenant Characters-
The Covenant forces have spent more than thirty years trying to wipe out
humankind. Because their efforts have been so successful, and because few
Covenant troops have ever been captured alive, little is definitively known
about their origins, society, or motivations. Intercepted communications
and battlefield reports indicate a religious underpinning to their genocidal
campaign. The Covenant is not just one race, but a myriad of many races,
united under one cause.
-the Grunts
Armament: Plasma Pistols, Needlers, Fuel Rod Guns, Plasma Grenades
Armor: light
Approximately 5' tall and relatively weak, Grunts tend to travel in packs
and stick close to powerful allies. Individually, they are easy to defeat,
but in groups they can overwhelm careless Marines. Their armor seems to
house some sort of life-support mechanism. They are known to use a variety
of weapons including the plasma pistol, plasma rifle and plasma grenades.
Notes: The Grunt is the basic soldier of the Covenant, their race being
the lowest in their society. While looking relatively harmless, they can
pose a threat to vehicles, as many Grunts carry Plasma Grenades. On foot,
they are more a source of comic relief than resistance, though larger groups
can be troublesome. Grunts tend to hang around Elites and Jackals for protection.
Beware the Special Ops Fuel Rod-armed Grunts in Two Betrayals, Keyes, and
The Maw. -view
full strategy-
-the Jackals
Armament: Plasma Pistols
Armor: light + partial non-integrated energy shield
With superior senses of sight, hearing and smell, Jackals serve as scouts
and assassins for the Covenant forces. They use plasma pistols and carry
a strong energy shield to compensate for their physical weakness: a well-positioned
Jackal can hold his own against several Marines, though grenades are effective
against them. They stand approximately 5'8" tall.
Notes: A step up from the Grunt in both defence and weapons proficiency.
Their shields can deflect most fire, and they use their Plasma Pistol's
charged shots to great effectiveness (watch out for Jackals if you just
got yourself a brand-spanking new Overshield - they can down it in a single
shot). They tend to operate in units of two or more. -view
full strategy-
-the Elites
Armament: Plasma Rifles, Needlers, Plasma Swords, Plasma Grenades
Armor: med + full regenerative energy shield
There are a few varieties of the Elite, but all are roughly 8'6" tall
and incredibly strong. Their strength allows them to rely on brute force
when necessary, but they're quite capable of brilliant battlefield tactics
as well. Their natural resilience is augmented with full-body energy shielding
which recharges when depleted. They wield plasma pistols, plasma rifles,
grenades and needlers.
Notes: Elites are some of the tougher enemies you will face. They are skilled
with their weapons, have rechargeable shields, and use cover and such in
combat. They are agile and are quite proficient at dodging grenades in some
of the higher difficulties. They pilot most of the Covenant's vehicles,
so try and take them out if they're near Ghosts, Banshees and Wraiths. There
are a couple of different types of Elites, notably the Yellow Elite, with
its powerful shield and long jumps, and the Special Ops Elite, which is
an excellent grenade thrower. -view
full strategy-
-the Hunters
Armament: Fuel Rod Guns
Armor: ü/heavy + alloy shield
Hunters stand 12' tall, though in their combat state they contract to approximately
eight feet. Hunters fight with a fuel rod gun integrated directly into their
armor. They carry an enormous and nearly-impervious metal shield made of
an unknown alloy, which they sometimes use as a melee weapon.
Notes: Hunters are used by the Covenant to protect valuable installations
and serve as a last line of defense against you. They are extremely well-armed
and armoured, with thick shields that deflect your fire, and Fuel Rod Guns,
capable of seriously wounding you and your allies. -view
full strategy-
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