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  Yager review   chris - 21.3.2004  
         
 
game info

Developer:
Yager development
Publisher:

THQ Germany
Release:

1.2.2003
ESRB Rating:

Teen

Pictures from gameinfowire.com

An arcade aerial shooter, and the first game from Yager Development. It puts you in the boots of Magnus Tide, a mercenary pilot armed with a high-tech fighter craft, who indiscriminately picks fights against Pirates, aliens, and other nasties.

In the world of Yager, the superpower governments of today are replaced with power hungry trade corporations, each fighting for resources and territory. Our friend Magnus works as a freelancer for the Proteus corporation, which is essentially your average western government. Against Proteus are the Pirates, an ill-equipped and unorganised group of idiots, and the DST, a militaristic German group. Throughout the course of the game, you learn more about Magnus, and get to meet some of his old buddies.

The core game mechanic involves blasting the crap out of anything that strays into your crosshair. You are armed with two laser cannons as your standard weapons, which drain as you use them, forcing you to be conservative and accurate in dogfights or risk having to wait for them to recharge (which takes forever in a dog fight, though more like three or four seconds). Additionally, you can pick up missiles, machine guns, railguns, and flamethrowers, which are stashed around the levels. Your ship is capable of entering either hover mode or jet mode with the press of a thumbstick, the former allowing to remain stationary whilst sniping and also affords you the ability to strafe. The inclusion of these to flight modes works surprisingly well, as knowing which of the two modes to use in a certain situation becomes a valuable skill.

Most of Yager's missions consist of flying from one corner of the map to the next, blasting everything in between. Luckily, your mission  objectives can change as you play, keeping the game unpredictable and helping to break the tedium of flying from one fight to the next. The missions are varied enough to keep you more than entertained, including rescue missions and assaults on enemy bases. Additionally, some missions require you to mark targets for allied bombardment, and stealthy infiltration of enemy bases and installations.

Graphically speaking, Yager does pretty well. While the land is mainly a flat green, the water effects are fantastic, and luckily most of the game takes place on or around lakes and oceans. The animations and other effects are generally good, and most of the models are pretty well detailed and textured. Furthermore, even in massive battles, slowdown is barely noticeable, and the game generally manages to run at a good 60 fps. Yager's sound effects are spot on, with missiles, laser impacts, and enemy flybys sounding as they should. The music, while tending towards repetition, is altered by various game events and triggers, and manages to capture a sort of cinematic feel.

Yager's biggest problem is longevity - a seasoned player will complete all the missions in a day or two. The only real incentive to replay mission is to earn 'stars' used for unlocking information in your Ships Database. The lack of a multiplayer or cooperative really bites hard. However, after owning it for a few months, I still find myself playing the odd forty minute Yager session between Halo and Splinter Cell marathons. For most gamers, Yager is the perfect rental game, but fans of the genre will love it.

PROS   Intense, varied. Well-thought out. Good graphics and sound. Consistent frame rate. Cool story.
CONS   Too short, no multiplayer or coop. End feels unfulfilling. Too much aimless flying.
 
GRAPHICS 85% Great environmental effects, generally good textures and models, but let down by poor terrain.
SOUND 90% Beefy explosions, fantastic flyby sounds, though music can be somewhat repetitious.
GAMEPLAY 79% Frantic dogfights and varied objectives, though a little to much uneventful flying in many levels.
 
OVERALL 84% A genuine polished effort from the developers, though too short and lacks replay value.
 

 

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